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Consumer Advocacy

By Tycho – June 19, 2009

As a kind of psychic siesta, Gabriel has taken to curling up with [Prototype] some afternoons to harvest flesh with the terrible arc of his scythe arm. I'm not prepared to command you on this matter - I can't actually enunciate a clear onus that would culminate in your purchase, though I understand that Gabriel has prepared a statement. It's not a graphical powerhouse, and it feels like it's working its ass off most of the time. The array of powers and the perverse gesticulations required to manifest them approach parody. But - but! - as an unmitigated, morally compromised power fantasy, it is startlingly robust.

Tiger Booooo

By Gabe – June 17, 2009


I don't know why I keep buying Tiger Woods games every year. I suppose because it's the only golf game available. I am always instantly frustrated by it and I end up putting it aside after just a couple days. The main problem I have with the game I think is the way your skills work. Tiger is essentially an RPG. That is to say as you play, your skills improve and you get better equipment. That's just not what I want from a golf game. Starting Tiger Woods is like walking on to the golf course wearing vendor trash and everyone else is in their tier 8 gear. You can not compete unless you put the time in. What I want is a golf game that's more like Halo or any other shooter. What I mean is that everyone has essentially the same character and what determins the winner is the players skill.

I want to see everyone start with a character that has the same basic skills. Then give everyone the same number of points that they can invest in their character to improve things like driving or putting. Then that's it, no more points no more stat upgrades. Now you're talking about creating a custom build for your character and then matching your skills with that build up against everyone else. Immagine if everytime you tackled a guy in Madden your players got stronger. Then immagine you could buy footballs that flew further or were easier to catch. Sure some people might like it but most fans would say "this isn't football". Well that is essentially how Tiger Woods works and I guess I'm just tired of it.

On the other hand I picked up Red Faction yesterday and ended up playing it until nearly 1:30 in the morning. Holy fuck this game is good. My favorite part of any open world game is always just tooling around and causing trouble. Well Red Faction is literally all about tooling around and causing trouble. In GTA if you drive out to a random warehouse and start some shit, you're not progressing the game. In Red Faction you are rewarded for pretty much anything you decide to do. Say you're driving around in your sapce truck and you see a big mining facility. You jack a giant tractor and then drive it straight into the main building. Then you jump out and start blowing shit up and killing guys. Congradulations you just earned a bunch of scrap that you can use to upgrade your gear and you helped liberate this section of the world.

I actually quit playing at about midnight and then made the mistake of deciding to check out the multi before I went to bed. An hour and half later I had to force myself to turn the box off and go to sleep. Even now writing this all I want to do is go home and boot it back up.

We have decided to hold one more vote, this time based on Automata vs. Lookouts. The complaint was that Jim Darkmagic was stealing votes that might have gone to Lookouts. I guess he was sort of the Ross Perot of the election. So here is a link to a new survey. We'll keep this one up through the weekend to give you guys plenty of time to vote.

-Gabe out

What It Is To Burn Forever

By Tycho – June 17, 2009

Gabriel was drawn in to the most recent Tiger Woods offering by (among other things) the promise of its asynchronous tournament structure, as well as its Play The Pros thingy. In an attempt to savor said tournaments, he played a full round - checking in a score he felt was a manifestation of excellence. He was surprised to learn that he had come in somewhere around eighteen-thousandth place.

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So far

By Gabe – June 15, 2009

Here's a quick peak at how the votes are going so far.

Jim Darkmagic

By Tycho – June 15, 2009

Jim Darkmagic appears here, in his first comic at Penny Arcade - a comic we are prepared to expand upon substantially, if this is your collective desire. Of course, that mat not be your collective desire. It may be that you saw Lookouts last Wednesday, investigated the additional materials, and found something resonant there. It is also entirely possible that something in Automata appealed to you - perhaps you feel, as we do, that androids and prohibition are natural fellows. You have a choice to make.

Automata

By Gabe – June 12, 2009

Well Automata is done and now I'm on to Jim Darkmagic. Automata was an especially difficult piece for me as it's way outside my usual style. It might not look like it, but this page actually took me longer to complete than the Lookouts page. I'm really happy with the final product though.

Here's a closer look at the first panel for those of you who are interested.

Automata

By Tycho – June 12, 2009

If we'd had any idea how Lookouts would resonate with people - and resonate it has - maybe we would have done it last? It was something we came up with when we were having lunch at Arby's, for fuck's sake. Maybe we should eat at Arby's more often.

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Wallpapers

By Tycho – June 10, 2009

Kiko thought you guys might like one of these:

What about the girls?

By Gabe – June 10, 2009

I have to thank a reader for giving us the name of the Girl Scout equivalent to the Lookouts. Girls in this world could join the Daughters of the Eyrewood. Tycho and I have been talking about what might happen when both groups go off to camp. The boys and girls split perhaps by some haunted lake. I want to draw more stories in this world!

Lookouts

By Gabe – June 10, 2009


Wow, the response to Lookouts has been overwhelming so far. I've got people begging for Lookouts merit badges and a Lookouts patch.  I have to give a fuck ton of credit to Kiko for absolutely killing the logo. I've also had people asking for more information about the Lookouts.

The world of the Lookouts is a wild one. The majority of it is covered in a dense magical forest called the Eyrewood. Human settlements are few and far between. Learning to navigate and live alongside the forest is a necessity. Men must protect the few roads they have through the woods and as the Lookouts' creed says, "What men must know a boy must learn." Young boys in this world join the Lookouts and are taught the ways of the forest.

You can listen to the podcast and hear how we fleshed out the idea and specifically nailed down the hook for this page. While Tycho was working on the creed and the rest of the dialogue I went to work on designing the Lookouts themsleves. Here is my rough sketch for the troop.

lo_sketch.jpg

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Work for PA

By Gabe – June 8, 2009

The Penny Arcade family is looking for a new member. We considered stealing DNA from the unearthed remains of the most ruthless military leaders in history. We would then use advanced cloning to combine said DNA with a healthy ovum. Then we allow this monster to gestate to maturity before hiring it as our merchandise manager. In the end we decided this plan was illegal and morally questionable. So plan B was to just post the job listing on the internet and then hire the most qualified person.

Would you like to work at Penny Arcade?

-Gabe out

The Unvarnished Truth

By Tycho – June 8, 2009

It's a shame that a substantial portion of this trailer was leaked prior to E3, dulling its impact as an engine of brand extension. Even so, each frame is pregnant with emotive power. There is no way to strip it entirely.

His Southern Reaches

By Tycho – June 5, 2009

We haven't actually seen Project Natal in the flesh, and with the advent of this strip, we'll never be allowed to. So... I guess that's that.