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How It Works

By Tycho – November 22, 2010

There's been a rash of new OnLive reviews, based now on the MicroConsole - the standalone bit that hooks directly into a television. You already know what we think of the service itself: impressive technology, but not well suited to every genre. The device itself is beyond compact, very Astro in its profile, dense with capability without feeling crowded. When we were using the service on our Macs at work, though, the novelty was amplified considerably. Batman: Arkham Asylum isn't something we can play in OSX, and it's easy to be forgiving of an experience that is wholly enabled by their technology. When you've got it on a television, though, and you try to jump and you guy does it when he's Goddamn good and ready, it mostly makes you wonder why you aren't playing on a regular console.

Slam Bolt Scrappers Naming Rights Auction!

By Tycho – November 19, 2010

I just got a mail from Eitan over at Fire Hose Games, who was kind enough to teach me how to play their game Slam Bolt Scrappers at the last PAX.  It's a game full of bizarre dudes, and they're auctioning off the rights to name said dudes, which I thought was pretty cool.

Mount Doom

By Tycho – November 19, 2010

Have you seen the multiplayer for Assassin's Creed: Brotherhood? You really, really should. Yeah, sometimes it ends in a pigpile. This is what happens when you trap eight sociopaths in a murder simulator. For every pile-up like the one depicted though, every exacting period clusterfuck, the natural motion of the players in the space will provide ten utterly unique moments. At least.

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Prognostication

By Tycho – November 17, 2010

I keep saying that I'm not going to talk about Kinect anymore, but it's such a comprehensive lozenge of so many ideas that it's kind of irresistible. This isn't even really about Kinect anyway, it's more about its shredding, concentric psychic wake.

Late Precipice (i.e., Shame)

By Tycho – November 16, 2010

My process for this thing is completely fucked, it's devoured the schedule I had and I apologize.  There are a ton of excuses I could make about it, and maybe that would make me feel better, but I don't want to feel better - I want to write.  I'm getting it back on track, and starting next Tuesday we should be good until the end of it without any further interruptions of service.

Zileas' List of Game Design Anti-Patterns

By Tycho – November 15, 2010

For some reason, I don't remember exactly why, I stumbled onto the concept of Antipatterns this weekend.  This is precisely the sort of "insider language with strong generalist implications" that I like to collect, and it gave me the grounding I needed to read this article here.  Riot Games' Design Director Zileas lays out a few pernicious, lingering design practices in clear language with solid examples.

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Inadvertent Peripherals

By Tycho – November 15, 2010

Brenna took my Xbox and its grim Observator to a party, and when she returned near midnight, she didn't have it with her. She'd left it at the party because the gathered throng were so amused by Dance Central that she couldn't bear to withdraw their Funk Totem. When her friend Ellen brought it back the next day, she wanted to know if they could get one for their Xbox, or if you had to have some special version, or what. I don't know what the arrangement is between Microsoft and Harmonix; whatever it is, it can't possibly be commensurate with their contribution. "Free Dance Central" when you spend 25 dollars at Old Navy? When would Old Navy have ever been in striking range of those wretched Goddamned werewolves and sorcerers in Redmond?

That Tomb Tomb Pow

By Tycho – November 10, 2010

Gabriel tried his hand at running an update of a classic D&D adventure for a group of players for whom 4th Edition is God's edition, with grim results. They aren't familiar with the casual obliterations that characterize the old ways. They know that earlier systems were byzantine, because I have shown them fairly standard tables that used to be completely ordinary player knowledge and seen them recoil as though from a serpent. But older modules of the "meat grinder" variety, modules designed to punish the most devious players, represent something far outside their experience.

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Poker Night At The Inventory

By Tycho – November 8, 2010

I really like games from Telltale, so there wasn't a tremendous amount of deliberation when they asked to use Tycho in their new Poker Game Thingy.  Tycho as a character is the straight man, generally speaking, so at a table with so many strong personalities he's generally just sort of happy to be there.  Unless he's losing.  I have a lot of experience with that branch of the dialogue; hopefully you'll fare better.    

Full Circle

By Tycho – November 8, 2010

We believe, like every cognizant being, that progenitors should arbitrate the media consumption of the organisms they create. In other words, parents should parent. One sees this sentiment everywhere. As an axiom, it's incredibly compact. As a life edict, especially for enthusiasts of interactive media, it's somewhat more complex.

My take on Kinect

By Gabe – November 5, 2010

It’s pretty obvious that Kinect is not for me. Chances are if you’re reading this it’s not for you either. Like Sony with the Move, Microsoft has decided to set their sights on those Wii loving casual gamers. The only difference is that while Sony has made at least some concessions to the hardcore it doesn’t seem like Microsoft has.