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The Dawn of A Glorious New Age

By Tycho – September 7, 2007

Sony hasn't been entirely clear regarding what their 1.92 update for the Playstation 3 actually does, suggesting that it "focuses on some PS3 compatibility and playability issues for select titles," but our own experience with the update has been conclusive. In the Internet's dark places, aggrieved Lair fans are suggesting that this update improves the game's motion controls, and that each media outlet must rescind their previous scores. I'm fairly certain this is magical thinking - neither Sony or Factor 5 will say with any specificity, and now that both our PS3s are updated it would be impossible to test.

Downloadable Content

By Tycho – September 5, 2007

Welcome to the show notes for Downloadable Content 09/05/2007, "Getting Down." The episode is available for direct download at this link, or feel free to subscribe to our iTunes compatible feed here. There is no guide for this one, ladies and gentlemen. Welcome to the mountains of madness.

Music That I Like

By Tycho – September 5, 2007

One of the questions during a a panel at PAX had to do with the italicised line at the end of each day's post. They're almost always song lyrics, and back before we were paying for bandwidth (and before RIAA rape gangs were prowling the web) these lines used to link directly to the MP3. I maintained the practice afterward because it's sort of like a song of the day, and I like the idea that someone might be struck by a strange turn of phrase and seek out a piece of music. It also serves as a gauge of my mental state at the moment. Today's song, for example, is Stan Rodgers' incredible live version of the sea shanty "Rolling Down To Old Maui," which Pandora kicked out after about a week of tuning the station. I've listened to it about thirty times today.

PAX 2007

By Gabe – September 5, 2007



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Getting Down

By Tycho – September 5, 2007

Gabriel and I both are deeply invested in Metroid Prime 3: Corruption. I've taken the last couple nights to try to close out the brutal Stuntman: Ignition, because I won't be able to relax until I've sealed it in ultimate victory. But Metroid is always there, whispering, the Wii remote tucked there in the couch like a hatchet in a stump. It is ready for work.

What People Are Saying

By Tycho – September 3, 2007

You couldn't pay us to play Lair any more than we have already. The game has given me a new respect for the professional reviewer, because when a game like Lair hits their desk, they have no recourse. They must tread, as Dante did, down that scarred staircase and into the greasy throat of hell.

Tiger Woo Crash Bug

By Tycho – August 31, 2007

Gamespot is saying there's a reproducible crash in the new Tiger Woods for the 360, and that the Gamernet functionality doesn't work there either. PS3 version sounds clean. Next year, can you guys make sure you put your crash bugs into the demo, too? It would really help the consumer make an educated decision.

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Pendulous And Vile

By Tycho – August 31, 2007

Last year's iteration of Tiger Woods had a fairly serious glitch in multiplayer, in that the game could not be played in multiplayer mode. Or, it worked sometimes, but there was no way to know how or when - what combination of dances and burning herbs would right this aloof mechanism. It was most likely the rush of new owners securing tee-times on simulated links, but after a week of trying to use the product without success I decided that I had better things to do than try and contextualize EA's grave miscalculations.

Stories from PAX

By Gabe – August 29, 2007



We had our annual Enforcer wrap party on Monday night over at Gameworks. It's a chance for all the Enforcers to get together and relax after the show. It's also a chance for Tycho and I to thank them for all their help. We played a lot of games and heard a ton of great stories. There's so much of the show that Tycho and I miss but the Enforcers see it all and this year they saw some crazy shit.

To Catch A Predator: Rapture

By Tycho – August 29, 2007

We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written. One day, science will pierce these mysteries. Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.

More Omegathon

By Gabe – August 28, 2007

I found a couple more really nice videos of the intro to the final round of the Omegathon. In case you missed it here's a couple different looks at it. This was easily the most elaborate thing we've ever tried to pull off at the show.

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we are in Wired

By Gabe – August 27, 2007

Wired has a pretty big article about Penny Arcade in it's latest issue. We've done a lot of interviews but Wired actually sent a writer named Chris Baker out to spend a few days in our office. Sort of like a geek version of Jane Goodall, He hung out with us all day and took notes while we played games and made the comic. Chris interviewed everyone here and even found time to question our wives and friends. Living with us the way he did I think he managed to get some pretty candid stuff out of Tycho and I. Things we might never have divulged during a standard interview. By the end of the week I think we all considered Chris a friend and a valuable addition to any Halo 3 team. The resulting article is a pretty complete look at our little company here as well as the most honest interview I think anyone's ever managed to get out of us. If you're interested you can read it online right here.

-Gabe out

PAX 2007

By Gabe – August 27, 2007

Today's strip was actually drawn on stage at PAX on Saturday. Just like last year I had a little fun once the comic was done. I promised everyone in the theatre I'd post the PAX edit once I got home so here it is.

On PAX (And Also Packs)

By Tycho – August 27, 2007

This is the comic that we drew - well, that Gabe drew, from my flawless transcription - upon the storied stage at PAX 2007. I'm proud of him, actually - he braved the tabletop floor in search of a game, a Gabriel first. Let me also relate with some pride that he now keeps his cards in a sealed deckbox. When he begins playing with a fully sleeved deck, know this: tears will flow.

Harrowing, Says Gamespot

By Tycho – August 24, 2007

We still think about Eye of Judgment quite a bit - sometimes I will sit in silence and think about it, or think about it while I lay dormant in my charge casket. I think about placing cards carefully on its luxurious cloth mat, smirking as distant foes are gnawed by my lizard proxies. We are overjoyed (joymax!) that they stuck with the new concept, the card thing, as opposed to the brutally sardonic original.