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PAX 2008!

By Gabe – August 19, 2008



E for All just kicked out a new batch of wallpapers. I've got to hand it to to them, these are pretty fucking amazing. One in particular really stood out to me.

Bogey Golf, Part Two Of Thirty

By Tycho – August 18, 2008

Still having some trouble with the new site, we we're still running on this old thing. I think you'll really like it: there are golf score tickers, and also there is audio, so that you when you click a link you feel like you are playing the fifth hole at Sawgrass. Here's the new Bogey Golf.  We're bringing the same savage honesty to the world of golf that we brought to the games industry, and the heat may be such that you can't endure it. I'm currently reading a book of links "lingo" that I'll be using to season my posts, but until that day we can discuss Force Unleashed without referencing "The Big Dog (which I guess would be a Rancor in this context)."

Bogey Golf, Part One Of Thirty

By Tycho – August 15, 2008

We've been struggling against the current of our desires for a long time. I don't mean to say our desires for each other, which are nonexistent. This isn't that post.

Fallout 3

By Gabe – August 13, 2008


In case you missed the earlier post about it, I wanted to mention the Fallout 3 project we did. This was a twelve comic project and they are currently posting a new one every Wednesday over at the official site. This was a really fun project because they gave us a lot of freedom to tell our own story in the Fallout world. We ended up creating our own vault and following the adventures of it's only occupant.

If you are familiar with the Fallout story you know that it was never really the intention of the vaults to rescue people from nuclear fallout. Rather they were designed to be massive social experiments. The conditions in each vault were different, some had plenty of food some had none, some had all men some had all women, some even had a door that wouldn't actually close. Our vault had plenty of food, water and everything else you might need to survive. The catch is that it only had one person...and a box of puppets.

You can start at the beginning by hitting up this link. Like I said, they'll be posting new comics every Wednesday. Check out the official site and let me know what you think as the story of vault 77 plays out.

Also, it's probably worth mentioning that we've updated the Penny Arcade presents page. We've done a number of these projects over the years and as the games get older the sites that host the comics tend to change or disappear entirely. We've gone ahead and collected them all on our site and linked them from the PA presents page.

-Gabe out

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Efficiency

By Tycho – August 13, 2008

The FAQ was a nice start, but when you try to map Star Trek lore onto MMO tropes you run into trouble quick. BingeGamer collates information as it's discovered in a legible way here, which I found useful. I still feel like I'm starving. I'm not sure any volume of loose, approved factoids would be satisfactory at this point.

Gears Of Conflict Resolution

By Tycho – August 11, 2008

The original Gears already had a violence filter, which retained the profanity but turned chainsawing a person into a kind of theraputic act, like shiatsu. The sequel takes this further, with what sounds like an alternate audio track - like a radio-gelded version of some raucous club banger. That's the first time I've ever heard of unique vocal content without a technical or geographical imperative, which is really interesting. To, um... me.

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For Your Consideration

By Tycho – August 8, 2008

This is something I'm genuinely trying to figure out, and it's not the sort of conversation I can have with Gabriel unless I'm willing to say "BOOBS!" every ten minutes. Maybe I can have it here.

Anguish.jpg

By Tycho – August 6, 2008

In what is easily the most inspired news story of the year, MTV Multiplayer's Tracey John dishes up something truly savory.

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The Tender Human Trachea

By Tycho – August 1, 2008

Soul Calibur is back in a big way, and as much as we like the local options, they do carry with them certain risks. This is why the online mode is such a boon - it allows us to play Soul Calibur together, minus the asphyxiation that was once core to the experience. There are those who still cleave to the old ways, but as long as my own windpipe remains unobstructed I'm prepared to call it progress.