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I call him, Mr. Thirsty

By Gabe – July 13, 2002

I don’t know anything about vengeance but I know my brade thirsts quite a bit. It’s never really clear on what exactly it’s thirsting for but I’ll be damned if it isn’t the thirstiest brade I’ve ever seen. I’m talking, deep down body thirst.

Warcraft III Problems

By Tycho – July 12, 2002

The main issue that I always have is that my brade routinely seeks vengeance. I don't know if this is just my brade, or it's a problem with brades in general, but I do think that I might do better if it sought something else every once in a while.

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Who threatens the wild?

By Gabe – July 12, 2002

If you haven't already done so I would highly recommend that you check out the news story regarding Unlimited Saga over at the Madman's café. Scroll down to the story from 7/10/02. Here is a quote from the story:

ON STRIKE

By Kara – July 12, 2002

NO LOVE AND HATE

Soldier Of Fortune 2 Patcharoo

By Tycho – July 10, 2002

You can get the SOF2 patch here, and see a list of fixes - and several additional features - here. I was looking to have the new MP5SD, new maps, and new gametype for a LAN party I'm heading to this weekend, and it looks like I got it. Fresh.

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Warcraft 3 is the game for me!

By Gabe – July 10, 2002

The first thing I did when I got back into town was go over to Tycho's and pick up the copy of Warcraft 3 he had waiting for me. The rest of the crew has been playing it quite a bit and I know they have all commented on it here at length. I knew that if I wanted to play with them I was going to have to catch up fast. I spent much of last night battling computer opponents and learning the Night Elf tech tree. By early morning I had a pretty solid build order and I felt like even though I was still getting my ass handed to me I had learned a lot. All I'm gonna say on the topic is the game is a work of art. When I play most games I can see that it was originally conceived by artists who carefully designed its characters and environments. Then those ideas get molested beyond recognition during their voyage from concept to actual game . For proof of this just take a peek at the concept art for one of your favorite titles. Chances are you will find gorgeous paintings or sketches full of character and texture. Then look at the final product and tell me if they don't share only a passing resemblance. Warcraft 3 is an exception to that rule. It's like every single part of the game was hand crafted by artists. The original vision of their extremely talented concept artists has been faithfully reproduced in three dimensions. The character models are perfect representations of the original designs, and that is no easy task. From the interface to the smallest lily pad floating in the water this game is beautiful in every way that a game can be beautiful.

I'm back!

By Gabe – July 8, 2002

I just wanted to make a quick update. I was out of town all last week so I am way behind on my e-mail. I know that by the end of last week messages were just bouncing back to people. I will try and catch up this week. Just wanted to let you all know I’m not dead.

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It's The Big Night

By Tycho – July 8, 2002

The very moment winners were been announced at the Cartoonist's Choice Awards, we immediately regretted having rejected our nominations. Then we remembered that, wait, we were Cartoonists, right? Why couldn't we Choose? An award, I mean?

Still not Talking

By Tycho – July 5, 2002

Because Batjew said not to, and I respect that.

Shutting Up Now

By Tycho – July 5, 2002

You won't hear another word out of me.