I'm sure Pandora Tomorrow means something to somebody, but I don't actually want to know what it means, because then the game will be over. Like Rogue Spears and Raven Shields, I prefer to think of these terms as beyond meaning. Gabriel thought people might enjoy the individual panels at a larger scale, and he was correct, at least in my case: sample vicher versions of Sam without accessories, with helmet, with glasses, and with simian.
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I was hoping to see some of the new Splinter Cell in the UbiSoft booth at this year's E3, as my well publicized affection for the original game compels me to imagine its successor. As everyone now knows, multiplayer has now been confirmed for the title, and though one gets the impression from the press release that it will be cooperative in nature, that's basically all we know. We were trying to figure out how voice support might work in a stealth game, and it seemed like it might be interesting if the volume of your speech was detectable by AI soldiers and whatnot, necessitating low voices. Ever since I started appending voice support to my games with programs like Battlefield Commander a few years ago, I've been wondering when voice would become a real part of games, actqally integrated with the simulation. Voice recognition - as in SOCOM, let's say, where you can issue commands to your squad - is certainly welcome, but I am talking about a level of immersion somewhat beyond simulating a keyboard.