I entered that contest Bioware was having. Did you hear about that? The one where you write a dialogue centered module using their tools, and maybe they give you a job writing their actual games? Invigorating! There are plenty of challenges where gamers are exhorted to produce their finest maps and so forth, their finest software - tasks so removed from my own experience as to be mythical trials.
If you entered a piece into this contest, I do feel a little bad. They might not even get to yours because they may still be writhing on the floor, overwhelmed by the torrent of pleasure sprayed by my own epic product: The Black Barn of Horesion. Something happened in that charred stable a hundred years ago - and within it neighs a waiting doom.
What Bioware is doing here is highly unorthodox, if not out and out unprecedented. Stories occupy a debased strata of development priorities already, and the execution of those stories clings for dear life on a rung far below, foot very close to the black crust that has hardened over a cauldron of burning magma. They have other shit to worry about, I don't blame them. All the same, it was interesting to see a company move in this way, fishing for authors right out of the community.
Many people were curious about the revelations of one Mr. Smith we posted recently, revelations authorized only for agents whose sec-prot threshhold is Delta or higher. His seismic expose rocked the very foundations of the thing that we are talking about. I cast my net again recently, and came up with this tasty little cracker:
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