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PAX AUS

By Gabe – September 25, 2012

In case you missed it we announced PAX Australia at PAX Prime this year. It’s scheduled to lauch next year and we’ll be announcing all the details in the next few weeks. If you want to stay up to date on the latest happenings with PAX Down Under there are a couple places to watch.

Thornwatch

By Gabe – September 25, 2012

Last night I ran another Thornwatch play test. This time we worked on how deck advancement will function as well as testing out some new mechanics for skill test resolution.

The Coming Aparkalypse

By Tycho – September 24, 2012

We have referenced Linkin Park once before, in another strip, which resulted in the kind of hurt one typically associates with the butt. "LP" is like a test strip for age; I can put it in my mouth, take it out, compare it to the color chart, and it will say "YOU ARE TOO OLD." I was starting to think I had reclaimed some measure of my former vigor, in accordance with theory that age can fluctuate as it pertains to cultural product, but then I saw a sign someone had stapled to a telephone pole and the urge to tear it down was overwhelming. "Nope," I said. "Still old."

Iconoclast

By Tycho – September 21, 2012

People used to ask me what I liked about Donkey Konga, what was so great about it, which made me scrunch up my face. This is a game where you beat bongos with your friends; it needs to justification. It justifies itself. Fuck off.

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OPC

By Tycho – September 19, 2012

Gabriel's Guild Wars account was hacked with all speed, shortly after it had begun to germinate mentally. He received a mail that said someone - "hopefully you!" - had made a password change request. Spoiler warning, obviously! It wasn't.

Yeah!

By Gabe – September 17, 2012

There has been a slight rebranding. Now you play as a powerful Thronguard from the Thronmarch.

Thronwatch?

By Tycho – September 17, 2012

Are you changing the IP?

Thornwatch

By Gabe – September 17, 2012

I had a major play test last Friday for my Thornwatch game. It was the first time I tried to run a full adventure rather than just testing combat mechanics. If you're working on a game of your own I cannot stress enough just how important it is to get it in front of other people. Watching how my friends played it showed me right away what parts were working and what parts needed help.

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Adjudicator

By Tycho – September 17, 2012

Hugo House is a House for writers, it "fosters" them, it "builds community and engages the Pacific Northwest in the world of writing." They just had their second annual "Celebrity" Spelling Bee, and it was my pleasure to return as Arbiter. It's possible to manifest a smug, trebeckian sort of omniscience at something like this; all the words are spelled out on your paper. I still managed to be imperious, somehow.

The Torch

By Tycho – September 14, 2012

There's lots to like, or not like, or to think and talk about as regards the onslaught of Wii U data. I happen to believe Wired's Chris Kohler does it best; he's got a psychic investment but it doesn't cloud his analysis. The price is a concern at the individual level and also at the meta/tactical level, but if - like Gabriel - you saw your son gleam in the presence of the device, you might feel compelled to see that glow again.

It's not called c4rd warri0rz anymore

By Gabe – September 13, 2012

So I posted some information about my tabletop game earlier this week. I got a ton of great responses and I really appreciate that so many of you think it sounds interesting. I’ve got a lot more mechanics than I posted about and I’ll be sharing those with you a little bit later. right now I wanted to address one of the big questions I got.

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C4rD \/\/4rI0rZ (working title)

By Gabe – September 10, 2012

I ran my D&D group through a test of my new game on Saturday. I was nervous as hell but it went really well. It is a tabletop role playing game that attempts to express each class as a deck. I realize this is nothing new but none of the other games we’ve played have done it how I would do it. I figure there must be lots of people out there like me who want to make a game but just aren’t sure how to get started. I’m not a professional obviously but I’m having a lot of fun. I figure if I share my process maybe it will inspire some of you guys. I’m still ridiculously early in the development but here’s how I got started.

Benevolence

By Tycho – September 10, 2012

Like most sensate organisms, Gabriel didn't know what he was supposed to think about the Wii U. Reasonable, perceptive creatures can't be faulted for thinking that the enhanced controller was simply a peripheral, not terribly unlike the two fairly high concept peripherals they might already have been asked to purchase - one which is placed on the floor, of all places, and another that increases the resolution of the remote when used in space (?). The idea that a new controller would come out that has a teevee in there isn't that weird.

Cuspin'

By Tycho – September 7, 2012

Now that PAX is over and I am still alive, I can look at all the shit is coming out and actually let it nest in my mind. I've been excited for Baldur's Gate: Enhanced Edition, and apparently it's coming out in like ten days. Given the wide span between now and its original release, it seemed like a good time to stop and smell the technology.

Card w4rriorz(working title)

By Gabe – September 6, 2012

One of the things that came out of our Q&A panel at PAX this year was that I’m making my own tabletop game. Someone asked what exactly was in the sketchbook I didn't want to show Tycho in this strip. I had not planned on talking about it for a while but the answer was notes for my tabletop RPG.